It was made available for the PlayStation 2 as a bonus add-on included in the demo disc for Issue 57 of the Official U.S. On February 12, 1999, the game received a standalone demo titled Half-Life: Uplink, featuring a brand new mission showcasing the game's combat. This version features an unlockable "Alien Mode" which allows players to play the game as a Vortigaunt. Along with the main campaign (outfitted with the High Definition pack) and a two-player split-screen deathmatch mode, this version also includes an exclusive two-player co-operative campaign (known as Half-Life: Decay). The game was later ported to the PlayStation 2 by Gearbox on November 11, 2001. The latter expansion, originally a campaign for the cancelled Dreamcast version, also features a "High Definition" pack that improves the visual quality for not only both expansions, but also the main game itself. Both of these expansions take place concurrently with the main campaign and is told from different perspectives (a USMC grunt in the first and a Black Mesa security guard in the second). Half-Life received two expansion packs by Gearbox: Half-Life: Opposing Force in 1999 and Half-Life: Blue Shift in 2000. Valve have also included some of their official mods in later versions, including Ricochet and Deathmatch Classic. Some of these releases also include the deathmatch portion of Half-Life (as Half-Life: Deathmatch) as a bonus. The game's software development kit was used as the base for many mods at the time, some of which were sold as standalone by Sierra themselves (including Team Fortress Classic and Half-Life: Counter-Strike). In addition to the main single-player component, the game features both a traditional multiplayer deathmatch mode (supporting 32-player servers and making use of the World Opponent Network service) and extensive modding support (allowing players to switch between mods instantaneously without reloading the game). This concept was later expanded on with the game's 2004 sequel, Half-Life 2. Rather than breaking up the game into multiple levels (which was standard at the time), Half-Life uses a new technique to separate one large "level" into multiple pieces, with level loading taking place between specific passageways in a seamless fashion (retaining the game's first-person immersion). The game runs on a modified id Tech 2 engine (known as "GoldSrc"), and is known for using scripted sequences to advance the plot, rather than non-interactive cutscenes. Donned with a special protective suit (the Hazardous Environment Suit, or HEV), Freeman must defend himself against not only alien invaders from another dimension, but also an elite detachment of United States Marine Corps soldiers (or robots in some versions of the game) sent to cover up the incident. Gordon Freeman, a theoretical physicist (and silent protagonist) who must navigate through a massive secretive complex (known as the Black Mesa Research Facility) after an experiment gone wrong. The first game from Valve, Half-Life puts players into the role of Dr. However, it's unclear if stores outside of Kentucky will follow suit.īest Life reached out to Walmart for comment on whether shoppers can expect to see $2 eggs at more locations, but has yet to hear back.Half-Life is a sci-fi horror first-person shooter developed by Valve and published by Sierra for the PC on November 19, 1998. "If the flu comes back, we'll have some spikes again."Īs for other Walmart stores, a commenter on LEX 18's Facebook post about the $2 eggs stated that a Walmart in Lexington (presumably the city in Kentucky) was selling eggs at the same price. "We could see some reduction in prices in the immediate future," Wendong Zhang, PhD, agricultural economist and assistant professor at Cornell University, told The Wall Street Journal last week. For shoppers, egg prices are generally still higher, as retailers turn a profit by selling eggs for significantly more than what they paid.Īccording to The Wall Street Journal, there's often a bit of a delay before retail prices drop, too, and Brian Earnest, lead animal protein economist at CoBank, told the outlet that stores might not want to slash prices right away, especially if bird flu surges and they need to bring them up again.
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